Gemix 2

Discover the awesome slot Gemix 2 for a chance to trigger exciting game features and have plenty of fun playing!


    Gemix 2 Game Overview

    The bet sizes available in Gemix 2 start from 10p.  

    This game employs the cluster pays mechanism.


    Crystal Charge

    The Crystal Charge meter increases with each win.

    You need to collect 25 winning symbols for it to be half charged.

    If the meter is half charged, once cascades have ended, one of the following Crystal Charge effects will be activated:

    • Chain Lightning -  the two corner symbols will shoot out electrical arc hitting symbols, which will turn into one of the two corner symbols. 
    • Light Beam - a symbol will be selected at random. The symbol will shoot out light rights horizontally, turning all symbols in the shot rows into a different symbol.
    • Crystal Wrap - a symbol type will randomly selected and all instances of them will transform into a different symbol type.
    • Nova Blast - one symbol type will be selected at random. Each one in view will explode, and all the symbols adjacent to the exploded symbols will be removed from the reels. Remaining on the reels will be a core cluster of identical symbols. 

    Standard gameplay will resume once one of the above Crystal Charge effects have played out. 

    If 50 winning symbols are accumulated, the Super Charge meter will be fully charged - this will cause all four of the Crystal Charge effects to activate simultaneously.

    You'll be awarded a win multiplier worth 2x. 

    The effect will also re-trigger and the multiplier will increase by 2x - up to a maximum of 20x - each time you collect 50 winning symbols. 


    World Patterns

    This game consists of four Worlds: Sky Knight’s World; Miner's World; Princess' World and Wizard's World.

    There are two patterns in each world, which will appear on grids - complete each one to move onto the next world.

    If you complete a World, the Pick a Pocket game will be activated - where you will have the opportunity to win the current World Bonus. 

    The World Bonus will increase with every win.

    There are four guardians in this game - one for each World.

    A unique Wild symbol is assigned to each guardian.

    The first guardian that appears on the reels will be the guardian of the world. 

    Guardian Wilds replace all other symbols - each time one features in a winning combination, it will be removed from the reels.

    Any Wild symbols that hit the reels during Crystal Charge will transform into Miner Wilds.

    The four Worlds in this game are laid out below:

    • Sky Knight’s World - up to 2x2 Mega Wilds can land in this world. They will behave as a single symbol with a 1x multiplier attached. Wilds that feature in wins will disappear from the reels.
    • Miner’s World - a maximum of 10 Wild symbols can cascade down and land on the reels, replacing the regular symbols in the positions they land in. Wilds that feature in wins will disappear from the reels.
    • Princess’ World - one Edge symbol will be randomly chosen to transform into a Wild. This Wild symbol will spread to adjacent symbols, continuing until it reaches an Edge symbol. Wilds that feature in wins will disappear from the reels.
    • Wizard’s World - a maximum of five Sticky Wilds can hit the reels, which will 'stick' to the reels until either the round finishes or a Crystal Charge effect is activated. Sticky Wilds that from part of winning combinations will stay on the reels.

    Only the highest multiplier is used for each winning cluster.